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<div class="header">
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<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pub-static-attribs">静态 Public 属性</a> &#124;
<a href="#pro-attribs">Protected 属性</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="#pri-attribs">Private 属性</a> &#124;
<a href="class_o_n___viewport-members.html">所有成员列表</a>  </div>
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<div class="title">ON_Viewport类 参考</div>  </div>
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类 ON_Viewport 继承关系图:</div>
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  <img src="class_o_n___viewport.png" usemap="#ON_5FViewport_map" alt=""/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
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<a class="el" href="class_o_n___viewport.html">ON_Viewport</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___viewport.html">ON_Viewport</a> &amp;)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsValidCamera</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsValidFrustum</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsValid</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> *text_log=NULL) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Dump</b> (<a class="el" href="class_o_n___text_log.html">ON_TextLog</a> &amp;) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Write</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Read</b> (<a class="el" href="class_o_n___binary_archive.html">ON_BinaryArchive</a> &amp;)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Dimension</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBBox</b> (double *, double *, ON_BOOL32=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Transform</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Initialize</b> ()</td></tr>
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ON::view_projection&#160;</td><td class="memItemRight" valign="bottom"><b>Projection</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetProjection</b> (ON::view_projection projection)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ChangeToParallelProjection</b> (bool bSymmetricFrustum)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ChangeToPerspectiveProjection</b> (double target_distance, bool bSymmetricFrustum, double lens_length)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ChangeToTwoPointPerspectiveProjection</b> (double target_distance, <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> up, double lens_length)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsPerspectiveProjection</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsTwoPointPerspectiveProjection</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsParallelProjection</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraLocation</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraDirection</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraUp</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;)</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CameraLocation</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CameraDirection</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CameraUp</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CameraLocationIsLocked</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CameraDirectionIsLocked</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CameraUpIsLocked</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumIsLeftRightSymmetric</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumIsTopBottomSymmetric</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraLocationLock</b> (bool bLockCameraLocation)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraDirectionLock</b> (bool bLockCameraDirection)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraUpLock</b> (bool bLockCameraUp)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumLeftRightSymmetry</b> (bool bForceLeftRightSymmetry)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumTopBottomSymmetry</b> (bool bForceTopBottomSymmetry)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>UnlockCamera</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>UnlockFrustumSymmetry</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCameraFrame</b> (double *, double *, double *, double *) const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CameraX</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CameraY</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>CameraZ</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsCameraFrameWorldPlan</b> (int *, int *, int *)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCameraExtents</b> (int, int, const double *, <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;cambbox, int bGrowBox=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCameraExtents</b> (const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;, <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;cambbox, int bGrowBox=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCameraExtents</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;, double, <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;cambox, int bGrowBox=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustum</b> (double left, double right, double bottom, double top, double near_dist, double far_dist)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustum</b> (double *left, double *right, double *bottom, double *top, double *near_dist=NULL, double *far_dist=NULL) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumAspect</b> (double)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumAspect</b> (double &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumCenter</b> (double *) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumLeft</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumRight</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumBottom</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumTop</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumNear</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumFar</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumWidth</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumHeight</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumMinimumDiameter</b> () const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumMaximumDiameter</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumNearFar</b> (const double *bboxmin, const double *bboxmax)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumNearFar</b> (const double *center, double radius)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumNearFar</b> (double near_dist, double far_dist)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ChangeToSymmetricFrustum</b> (bool bLeftRightSymmetric, bool bTopBottomSymmetric, double target_distance)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetPointDepth</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> point, double *near_dist, double *far_dist, bool bGrowNearFar=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetPointDepth</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> point, double *view_plane_depth) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBoxDepth</b> (<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> bbox, double *near_dist, double *far_dist, bool bGrowNearFar=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetSphereDepth</b> (<a class="el" href="class_o_n___sphere.html">ON_Sphere</a> sphere, double *near_dist, double *far_dist, bool bGrowNearFar=false) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumNearFar</b> (double near_dist, double far_dist, double min_near_dist, double min_near_over_far, double target_dist)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetFrustumNearFar</b> (double near_dist, double far_dist, double min_near_dist, double min_near_over_far, double target_dist, double relative_depth_bias)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetNearPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;near_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetNearPlaneEquation</b> (<a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;near_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFarPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;far_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFarPlaneEquation</b> (<a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;far_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetViewPlane</b> (double view_plane_depth, <a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;view_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetViewPlaneEquation</b> (double view_plane_depth, <a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;view_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumLeftPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;left_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumLeftPlaneEquation</b> (<a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;left_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumRightPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;right_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumRightPlaneEquation</b> (<a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;right_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumBottomPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;bottom_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumBottomPlaneEquation</b> (<a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;bottom_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumTopPlane</b> (<a class="el" href="class_o_n___plane.html">ON_Plane</a> &amp;top_plane) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumTopPlaneEquation</b> (<a class="el" href="class_o_n___plane_equation.html">ON_PlaneEquation</a> &amp;top_plane_equation) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetNearRect</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;left_bottom, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;right_bottom, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;left_top, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;right_top) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFarRect</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;left_bottom, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;right_bottom, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;left_top, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;right_top) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetViewPlaneRect</b> (double view_plane_depth, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;left_bottom, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;right_bottom, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;left_top, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;right_top) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetScreenPort</b> (int port_left, int port_right, int port_bottom, int port_top, int port_near=0, int port_far=0)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetScreenPort</b> (int *left, int *right, int *port_bottom, int *port_top, int *port_near=NULL, int *port_far=NULL) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>ScreenPortWidth</b> () const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>ScreenPortHeight</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetScreenPortAspect</b> (double &amp;) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCameraAngle</b> (double *half_diagonal_angle, double *half_vertical_angle, double *half_horizontal_angle) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCameraAngle</b> (double *half_smallest_angle) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraAngle</b> (double half_smallest_angle)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCamera35mmLensLength</b> (double *lens_length) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCamera35mmLensLength</b> (double lens_length)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCamera35mmLenseLength</b> (double *lens_length) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCamera35mmLenseLength</b> (double lens_length)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetXform</b> (ON::coordinate_system srcCS, ON::coordinate_system destCS, <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;matrix) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetFrustumLine</b> (double screenx, double screeny, <a class="el" href="class_o_n___line.html">ON_Line</a> &amp;world_line) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetWorldToScreenScale</b> (const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;point_in_frustum, double *pixels_per_unit) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetCoordinateSprite</b> (int, int, int, int[3], double[3][2]) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Extents</b> (double half_view_angle, const <a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;world_bbox)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Extents</b> (double half_view_angle, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;center, double radius)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ZoomToScreenRect</b> (int screen_x0, int screen_y0, int screen_x1, int screen_y1)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>DollyCamera</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;dolly_vector)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetDollyCameraVector</b> (int screen_x0, int screen_y0, int screen_x1, int screen_y1, double proj_plane_dist, <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;dolly_vector) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>DollyFrustum</b> (double dolly_distance)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetViewScale</b> (double x, double y)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>GetViewScale</b> (double *x, double *y) const</td></tr>
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<a class="el" href="class_o_n___xform.html">ON_Xform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ClipModXform</b> () const</td></tr>
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<a class="el" href="class_o_n___xform.html">ON_Xform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ClipModInverseXform</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>ClipModXformIsIdentity</b> () const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>FrustumCenterPoint</b> (double target_distance) const</td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>TargetPoint</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetTargetPoint</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> target_point)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>TargetDistance</b> (bool bUseFrustumCenterFallback) const</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>ClipCoordDepthBias</b> (double relative_depth_bias, double clip_z, double clip_w) const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetClipCoordDepthBiasXform</b> (double relative_depth_bias, <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;clip_bias) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPerspectiveClippingPlaneConstraints</b> (unsigned int depth_buffer_bit_depth)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPerspectiveMinNearOverFar</b> (double min_near_over_far)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>PerspectiveMinNearOverFar</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetPerspectiveMinNearDist</b> (double min_near_dist)</td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>PerspectiveMinNearDist</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetViewportId</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;viewport_id)</td></tr>
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<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ViewportId</b> (void) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>ChangeViewportId</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;viewport_id)</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___geometry"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___geometry')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___geometry.html">ON_Geometry</a></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Geometry</b> (const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___geometry.html">ON_Geometry</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a>&#160;</td><td class="memItemRight" valign="bottom"><b>BoundingBox</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBox</b> (<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;bbox, int bGrowBox=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>GetBoundingBox</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;bbox_min, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;bbox_max, int bGrowBox=false) const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double sin_angle, double cos_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Rotate</b> (double rotation_angle, const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;rotation_axis, const <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;rotation_center)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Translate</b> (const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a> &amp;translation_vector)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>Scale</b> (double scale_factor)</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetTightBoundingBox</b> (<a class="el" href="class_o_n___bounding_box.html">ON_BoundingBox</a> &amp;tight_bbox, int bGrowBox=false, const <a class="el" href="class_o_n___xform.html">ON_Xform</a> *xform=0) const</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>ClearBoundingBox</b> ()</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsDeformable</b> () const</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>MakeDeformable</b> ()</td></tr>
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virtual ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>SwapCoordinates</b> (int i, int j)</td></tr>
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virtual ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>HasBrepForm</b> () const</td></tr>
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virtual <a class="el" href="class_o_n___brep.html">ON_Brep</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>BrepForm</b> (<a class="el" href="class_o_n___brep.html">ON_Brep</a> *brep=NULL) const</td></tr>
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virtual ON_COMPONENT_INDEX&#160;</td><td class="memItemRight" valign="bottom"><b>ComponentIndex</b> () const</td></tr>
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virtual bool&#160;</td><td class="memItemRight" valign="bottom"><b>EvaluatePoint</b> (const class <a class="el" href="class_o_n___obj_ref.html">ON_ObjRef</a> &amp;objref, <a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> &amp;P) const</td></tr>
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<tr class="inherit_header pub_methods_class_o_n___object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_o_n___object')"><img src="closed.png" alt="-"/>&#160;Public 成员函数 继承自 <a class="el" href="class_o_n___object.html">ON_Object</a></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>CopyFrom</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> *src)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>ON_Object</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EmergencyDestroy</b> ()</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>MemoryRelocate</b> ()</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>IsKindOf</b> (const <a class="el" href="class_o_n___class_id.html">ON_ClassId</a> *pClassId) const</td></tr>
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virtual unsigned int&#160;</td><td class="memItemRight" valign="bottom"><b>SizeOf</b> () const</td></tr>
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virtual ON__UINT32&#160;</td><td class="memItemRight" valign="bottom"><b>DataCRC</b> (ON__UINT32 current_remainder) const</td></tr>
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virtual ON::object_type&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectType</b> () const</td></tr>
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virtual <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ModelObjectId</b> () const</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserString</b> (const wchar_t *key, const wchar_t *string_value)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>SetUserStrings</b> (int count, const <a class="el" href="class_o_n___user_string.html">ON_UserString</a> *user_strings, bool bReplace)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserString</b> (const wchar_t *key, <a class="el" href="class_o_n__w_string.html">ON_wString</a> &amp;string_value) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStrings</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n___user_string.html">ON_UserString</a> &gt; &amp;user_strings) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserStringKeys</b> (<a class="el" href="class_o_n___class_array.html">ON_ClassArray</a>&lt; <a class="el" href="class_o_n__w_string.html">ON_wString</a> &gt; &amp;user_string_keys) const</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>UserStringCount</b> () const</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>AttachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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ON_BOOL32&#160;</td><td class="memItemRight" valign="bottom"><b>DetachUserData</b> (<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *pUserData)</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetUserData</b> (const <a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a> &amp;userdata_uuid) const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>PurgeUserData</b> ()</td></tr>
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<a class="el" href="class_o_n___user_data.html">ON_UserData</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>FirstUserData</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>TransformUserData</b> (const <a class="el" href="class_o_n___xform.html">ON_Xform</a> &amp;xform)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>CopyUserData</b> (const <a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>MoveUserData</b> (<a class="el" href="class_o_n___object.html">ON_Object</a> &amp;source_object)</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>DestroyRuntimeCache</b> (bool bDelete=true)</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
<tr class="memitem:af4f812ac91f9a410e422c83889c836bf"><td class="memItemLeft" align="right" valign="top"><a id="af4f812ac91f9a410e422c83889c836bf"></a>
static void&#160;</td><td class="memItemRight" valign="bottom"><b>GetPerspectiveClippingPlaneConstraints</b> (<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a> camera_location, unsigned int depth_buffer_bit_depth, double *min_near_dist, double *min_near_over_far)</td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
静态 Public 属性</h2></td></tr>
<tr class="memitem:acb13978503cca06377e91f5cb532bd5d"><td class="memItemLeft" align="right" valign="top"><a id="acb13978503cca06377e91f5cb532bd5d"></a>
static const <a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Default3dCameraDirection</b></td></tr>
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static const double&#160;</td><td class="memItemRight" valign="bottom"><b>DefaultNearDist</b></td></tr>
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static const double&#160;</td><td class="memItemRight" valign="bottom"><b>DefaultFarDist</b></td></tr>
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static const double&#160;</td><td class="memItemRight" valign="bottom"><b>DefaultMinNearDist</b></td></tr>
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static const double&#160;</td><td class="memItemRight" valign="bottom"><b>DefaultMinNearOverFar</b></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
Protected 属性</h2></td></tr>
<tr class="memitem:a923cb3e1b6f8aa24b7a490b3f2a3ddc3"><td class="memItemLeft" align="right" valign="top"><a id="a923cb3e1b6f8aa24b7a490b3f2a3ddc3"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bValidCamera</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bValidFrustum</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bValidPort</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_reserved1</b></td></tr>
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ON::view_projection&#160;</td><td class="memItemRight" valign="bottom"><b>m_projection</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bLockCamUp</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bLockCamDir</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>m_bLockCamLoc</b></td></tr>
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unsigned char&#160;</td><td class="memItemRight" valign="bottom"><b>m_frustum_symmetry_flags</b></td></tr>
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<tr class="memitem:a402bb842eefac7209d064d74494955c8"><td class="memItemLeft" align="right" valign="top"><a id="a402bb842eefac7209d064d74494955c8"></a>
<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_CamLoc</b></td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_CamDir</b></td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_CamUp</b></td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_CamX</b></td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_CamY</b></td></tr>
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<a class="el" href="class_o_n__3d_vector.html">ON_3dVector</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_CamZ</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m_frus_left</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m_frus_right</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m_frus_bottom</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m_frus_top</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m_frus_near</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m_frus_far</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_port_left</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_port_right</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_port_bottom</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_port_top</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_port_near</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>m_port_far</b></td></tr>
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<a class="el" href="class_o_n__3d_point.html">ON_3dPoint</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_target_point</b></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
<tr class="memitem:adb1cf0204f32669648f1b61451dcac7d"><td class="memItemLeft" align="right" valign="top"><a id="adb1cf0204f32669648f1b61451dcac7d"></a>
&#160;</td><td class="memItemRight" valign="bottom"><b>ON_OBJECT_DECLARE</b> (<a class="el" href="class_o_n___viewport.html">ON_Viewport</a>)</td></tr>
<tr class="separator:adb1cf0204f32669648f1b61451dcac7d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a136a14925780624ae671c517023615a3"><td class="memItemLeft" align="right" valign="top"><a id="a136a14925780624ae671c517023615a3"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetCameraFrame</b> ()</td></tr>
<tr class="separator:a136a14925780624ae671c517023615a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7029fdb72e227e8e8a1332f5b64b6051"><td class="memItemLeft" align="right" valign="top"><a id="a7029fdb72e227e8e8a1332f5b64b6051"></a>
bool&#160;</td><td class="memItemRight" valign="bottom"><b>SetClipModXform</b> (<a class="el" href="class_o_n___xform.html">ON_Xform</a> clip_mod_xform)</td></tr>
<tr class="separator:a7029fdb72e227e8e8a1332f5b64b6051"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private 属性</h2></td></tr>
<tr class="memitem:a5a69fc2d2acc1e51627d0d575d354fdc"><td class="memItemLeft" align="right" valign="top"><a id="a5a69fc2d2acc1e51627d0d575d354fdc"></a>
<a class="el" href="class_o_n___u_u_i_d.html">ON_UUID</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_viewport_id</b></td></tr>
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<tr class="memitem:a6fb639e270e5ce3b30975a40c616eca8"><td class="memItemLeft" align="right" valign="top"><a id="a6fb639e270e5ce3b30975a40c616eca8"></a>
<a class="el" href="class_o_n___xform.html">ON_Xform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_clip_mods</b></td></tr>
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<tr class="memitem:a9fdf7802e9c845311a66f5aa584ce53e"><td class="memItemLeft" align="right" valign="top"><a id="a9fdf7802e9c845311a66f5aa584ce53e"></a>
<a class="el" href="class_o_n___xform.html">ON_Xform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>m_clip_mods_inverse</b></td></tr>
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double&#160;</td><td class="memItemRight" valign="bottom"><b>m__MIN_NEAR_DIST</b></td></tr>
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